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lol finally this got out. Glad I get to contribute to this.

Gray responds:

Hell yeah!1

I can assume you be flooded by praise by everyone on the internet on this latest work you've put into, but I'll try to break the mold and give some legitimate criticism since comments on animation hold more weight than your average youtube comment over there.

so first off, huge massive props on the amount of effort you put into this epic. I'm pretty sure you've put all meticulous detail in coordinating and planning out every shot along with the task of choosing the billions of YT video to specifically craft the scenes to your story.

I just kinda felt to me, dragged on too long. The impressive 16min long animation run time no doubt is impressive, but given the nature of the animation being contained in one scene for the entire run time is borderline uninspiring. Hence the tricky task of choosing the diff videos to show the different scenarios your stickmen and the youtube player can interact with.

which was fresh for the beginning, but as it drag on, more and more choice of videos felt the same. getting hit by objects, humans, youtube stars, being push by the shown force, most of the videos are playing on physical damage most of the time. there wasn't anything more beyond that, so that was kinda getting repetitive after the first 8mins into the animation.

it just felt like a long drawn padding out of scenes, and also lots of slowmotion to emphasis on the actions too. I guess this is due to the constrain of the medium you are showing too so the direction of this has to be that way too.

so yeah, I would have to say, to me, I felt the animation was stale... the only thing new suddenly was when they were able to go and upload themselve into youtube to defeat the youtube boss, that was something unique suddenly but at the last part of the animation.

basically my criticism is that, its just too drawn out. I actually could not sit through the entire animation in one sitting, had to pause and do something first before going back and watching it again. of course this is just being me, a 32year old adult watching this. I am pretty sure, If I was 10-15years old, I would sit through the entire length and proclaim this as the best animation ever I've ever seen.

I applaud to you of your immersive talent in getting this out through a span of a year? I assume the teaser you upload 7months ago already have some months put into working on it...and admire your drive and gusto that after over 10years of doing animation, you still able to find the drive to animate stickman genre.

am still a fan of your work ever since I was 20? and I wanted to write this just to point out some flaws that I personally felt watching your work at age 32. I await to see your next epic master-piece down the road.

I'm glad I uploaded my mettaton NEO animation on this day, cause geting 2nd place got me to see who got first, and this is truly deserving every recognition it can get.

its something I always had in my mind and this animation just show everything I always thought...I'm now enlightened!

I was actually really impressed with your intro and establishing shots/sequences that it got me pretty engaged and invested into the animation until I kinda didnt expect what I saw.

was there any reason that you didnt really animated boba getting himself out of the Sarlacc pit? like showing how it looks like inside, and what he attempted to get himself out of the pit.... instead it felt like you skip a huge chunk of animation and got to the point where hes already out and shot some other poor dude's body off and chucking a bomb back into the pit.

say it as quite a disappointment as I kinda actually expected more out of it. the intro and ending sequence were done exceptionally well, its just weird on how you handle the middle scene.

I rarely review, but I can give my honest criticism I guess

overall I think you have the grasp in animation somewhat, but I think you still lack in the direction of how you want to show and portray your scenes.

one major mistake u had was that scene from 46-52seconds. on my first watch, I was confused who that extra kid came from suddenly out of no where. after rewatching that scene again, I realize you snug in like 2seconds of the blue robot throwing some green thing onto his pet panda and then cutting immediately to a new scene.

I take that that green thing now transforms the pet panda dog thing into the other kid while he became the robot. was there any reason you omit out that transformation or not properly establishing that the panda dog actually also transforms? or that you are relying on people who already watch your previous development on this series to know that his panda dog changes?

I think, you still have to at least make some more establishment on this rather than just 2-3 seconds of a quick gesture to tell folks whats going on. or isit cause you are concern of the music timming so you ommited out that? it could be established earlier with some proper re-working of the starting scenes too like maybe show them both transforming.

I think your animation works fine, still on the path of improvement but you are getting the idea, abiet some scenes are really too fast to catch. remember that you may KNOW what your scene is doing, people who arent working on it don't know anything so you may need to "slow" down some sequence to properly establish or show the sequence you're choreographing out.

overall I think you're doing fine and keep up the good job.

Xraylive responds:

Thank you for the review! I already realized the mistakes that you listed as I had people tell me about those specific errors when i was working on this, but this project had a due date at the time. I also realized I tend to make my animation fast pace to the point the viewer doesn't know what is going on so I plan on making that one of my main focuses. I told myself after I get this project done, I will begin training on my craft so the critiques are always appreciated.

nice to see a monster hunter animation made.
voice could had being better lol. I do kinda question was the sake of animating the turning shot of the hunter's face was necessary though cause it kinda didnt really add anything to the scene and felt it was like extra work unless you were practicing more on your frame by frame work.

nevertheless, nice work. love the detail you put in, but could had be refined more for deviljoe's animation lol.

Zero-End responds:

Thanks for the review, I love your work. I will definitely make good use of the critiques.

for a one man job and at the age of 18 I think you are going off at a good start.
sure it has lots of its flaws and inconsistency but it brings me back at my age when I also started out animation and everything just works.

but as you progress and get better, its gonna be much harder to pull off a epic 15min animation by yourself when you want every scene to be at its best quality. ;)

take the critics that review your work with some thought. you are going somewhere with this and keep at it.
I've not much to critic as most of the critics have already pointed out the flaws and I would be repeating myself, so heres my encouragement post and keep carrying on your passion to your craft.

wow the cloak technic

didnt know I finally get to see someone do the cloaking technic put into very good use in this animation!

its done by making your character the animated mask on a slightly larger BG to create the distortion effect right?

that scene must have LOTS of masking work.

Mottis responds:

Yeah, thats how i did the cloacking, except that it's not bigger than the "real" background, i just moved it a ittle bit to the right and downwards. Oh, and it's a .jpeg, so the movie would run smoother (It still lagged quite a bit on the cloacking parts, at least for me)

it does had its moments.

given that your animation is up against other variations done before like G mod which tend to have even funnier situations presented compared to your flash version. But I think you executed yours pretty well in the end. I was half expecting some actual serious attempt/take on that story but you did show most of the funny scenes with serious executions in terms of the art style.

Galneda responds:

Ehh it's all a matter of opinion if the Gmod one's had funnier situations or not. I am one of those that saw those Gmod interpretations and thought "this could be done better."

I tried to balance out the overdrama with comedy so it's not constantly in your face, ANNOYINGLY joke after joke after gag after joke, y'know? Plus, I'm under the theory that there can be comedy in the content when its trying to take itself seriously in between absurd acts. I've also used this flash as a platform to practice many different things I've never done before.

I'm glad you liked this hideous little experiment, and I thank you for the review. :)

did you change plans?

I had a feeling that you originally wanted to work on tiny humans vs a giant mecha as seen in the first half, but suddenly that rock monsterish mecha come busting out I had a feeling u probably screw the first half and go ahead with a 2 giant machine brawl of epic proportions.

cause really the first half dosent make any link at all to the second half...does really tripping the giant mecha did any help for the other rock monster mecha's advantage? haha.

but nevertheless its really good and have the feel of the heavy/titan brawl to it.

NCH: No Creative Human

Age 39, Male

Flesh Animator

Its The End (SG u should know)

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